feat: Update local agent documentation to reflect changes in user_id and session_id handling; add marketing strategy document; update skills-lock.json with new Remotion best practices; update website subproject commit.
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---
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name: transitions
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description: Scene transitions and overlays for Remotion using TransitionSeries.
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metadata:
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tags: transitions, overlays, fade, slide, wipe, scenes
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---
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## TransitionSeries
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`<TransitionSeries>` arranges scenes and supports two ways to enhance the cut point between them:
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- **Transitions** (`<TransitionSeries.Transition>`) — crossfade, slide, wipe, etc. between two scenes. Shortens the timeline because both scenes play simultaneously during the transition.
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- **Overlays** (`<TransitionSeries.Overlay>`) — render an effect (e.g. a light leak) on top of the cut point without shortening the timeline.
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Children are absolutely positioned.
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## Prerequisites
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```bash
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npx remotion add @remotion/transitions
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```
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## Transition example
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```tsx
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import { TransitionSeries, linearTiming } from "@remotion/transitions";
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import { fade } from "@remotion/transitions/fade";
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<TransitionSeries>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneA />
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</TransitionSeries.Sequence>
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<TransitionSeries.Transition
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presentation={fade()}
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timing={linearTiming({ durationInFrames: 15 })}
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/>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneB />
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</TransitionSeries.Sequence>
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</TransitionSeries>;
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```
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## Overlay example
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Any React component can be used as an overlay. For a ready-made effect, see the **light-leaks** rule.
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```tsx
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import { TransitionSeries } from "@remotion/transitions";
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import { LightLeak } from "@remotion/light-leaks";
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<TransitionSeries>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneA />
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</TransitionSeries.Sequence>
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<TransitionSeries.Overlay durationInFrames={20}>
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<LightLeak />
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</TransitionSeries.Overlay>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneB />
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</TransitionSeries.Sequence>
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</TransitionSeries>;
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```
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## Mixing transitions and overlays
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Transitions and overlays can coexist in the same `<TransitionSeries>`, but an overlay cannot be adjacent to a transition or another overlay.
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```tsx
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import { TransitionSeries, linearTiming } from "@remotion/transitions";
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import { fade } from "@remotion/transitions/fade";
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import { LightLeak } from "@remotion/light-leaks";
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<TransitionSeries>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneA />
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</TransitionSeries.Sequence>
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<TransitionSeries.Overlay durationInFrames={30}>
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<LightLeak />
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</TransitionSeries.Overlay>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneB />
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</TransitionSeries.Sequence>
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<TransitionSeries.Transition
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presentation={fade()}
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timing={linearTiming({ durationInFrames: 15 })}
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/>
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<TransitionSeries.Sequence durationInFrames={60}>
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<SceneC />
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</TransitionSeries.Sequence>
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</TransitionSeries>;
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```
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## Transition props
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`<TransitionSeries.Transition>` requires:
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- `presentation` — the visual effect (e.g. `fade()`, `slide()`, `wipe()`).
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- `timing` — controls speed and easing (e.g. `linearTiming()`, `springTiming()`).
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## Overlay props
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`<TransitionSeries.Overlay>` accepts:
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- `durationInFrames` — how long the overlay is visible (positive integer).
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- `offset?` — shifts the overlay relative to the cut point center. Positive = later, negative = earlier. Default: `0`.
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## Available transition types
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Import transitions from their respective modules:
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```tsx
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import { fade } from "@remotion/transitions/fade";
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import { slide } from "@remotion/transitions/slide";
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import { wipe } from "@remotion/transitions/wipe";
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import { flip } from "@remotion/transitions/flip";
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import { clockWipe } from "@remotion/transitions/clock-wipe";
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```
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## Slide transition with direction
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```tsx
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import { slide } from "@remotion/transitions/slide";
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<TransitionSeries.Transition
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presentation={slide({ direction: "from-left" })}
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timing={linearTiming({ durationInFrames: 20 })}
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/>;
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```
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Directions: `"from-left"`, `"from-right"`, `"from-top"`, `"from-bottom"`
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## Timing options
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```tsx
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import { linearTiming, springTiming } from "@remotion/transitions";
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// Linear timing - constant speed
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linearTiming({ durationInFrames: 20 });
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// Spring timing - organic motion
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springTiming({ config: { damping: 200 }, durationInFrames: 25 });
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```
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## Duration calculation
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Transitions overlap adjacent scenes, so the total composition length is **shorter** than the sum of all sequence durations. Overlays do **not** affect the total duration.
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For example, with two 60-frame sequences and a 15-frame transition:
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- Without transitions: `60 + 60 = 120` frames
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- With transition: `60 + 60 - 15 = 105` frames
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Adding an overlay between two other sequences does not change the total.
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### Getting the duration of a transition
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Use the `getDurationInFrames()` method on the timing object:
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```tsx
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import { linearTiming, springTiming } from "@remotion/transitions";
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const linearDuration = linearTiming({
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durationInFrames: 20,
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}).getDurationInFrames({ fps: 30 });
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// Returns 20
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const springDuration = springTiming({
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config: { damping: 200 },
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}).getDurationInFrames({ fps: 30 });
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// Returns calculated duration based on spring physics
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```
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For `springTiming` without an explicit `durationInFrames`, the duration depends on `fps` because it calculates when the spring animation settles.
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### Calculating total composition duration
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```tsx
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import { linearTiming } from "@remotion/transitions";
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const scene1Duration = 60;
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const scene2Duration = 60;
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const scene3Duration = 60;
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const timing1 = linearTiming({ durationInFrames: 15 });
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const timing2 = linearTiming({ durationInFrames: 20 });
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const transition1Duration = timing1.getDurationInFrames({ fps: 30 });
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const transition2Duration = timing2.getDurationInFrames({ fps: 30 });
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const totalDuration =
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scene1Duration +
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scene2Duration +
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scene3Duration -
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transition1Duration -
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transition2Duration;
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// 60 + 60 + 60 - 15 - 20 = 145 frames
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```
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