--- name: timing description: Interpolation and timing in Remotion—prefer interpolate with Bézier easing; springs as a specialized option metadata: tags: easing, bezier, interpolation, spring, timing --- Drive motion with `interpolate()` over explicit frame range. To customize timing, use **`Easing.bezier`**. The four parameters are the same as CSS `cubic-bezier(x1, y1, x2, y2)`. A simple linear interpolation is done using the `interpolate` function. ```ts title="Going from 0 to 1 over 100 frames" import { interpolate } from "remotion"; const opacity = interpolate(frame, [0, 100], [0, 1]); ``` By default, the values are not clamped, so the value can go outside the range [0, 1]. Here is how they can be clamped: ```ts title="Going from 0 to 1 over 100 frames with extrapolation" const opacity = interpolate(frame, [0, 100], [0, 1], { extrapolateRight: "clamp", extrapolateLeft: "clamp", }); ``` ## Bézier easing Use `Easing.bezier(x1, y1, x2, y2)` inside the `interpolate` options object. The curve is identical in spirit to CSS animations and transitions, which helps when you are stealing timing from the web or from a designer’s spec. ```ts import { interpolate, Easing } from "remotion"; const opacity = interpolate(frame, [0, 60], [0, 1], { easing: Easing.bezier(0.16, 1, 0.3, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` ### Examples (copy-paste curves) **1. Crisp UI entrance (strong ease-out, no overshoot)** — slows nicely into the rest value; similar to many system “deceleration” curves. ```tsx const enter = interpolate(frame, [0, 45], [0, 1], { easing: Easing.bezier(0.16, 1, 0.3, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` **2. Editorial / slow fade (balanced ease-in-out)** — symmetric acceleration and deceleration over a hold-friendly move. ```tsx const progress = interpolate(frame, [0, 90], [0, 1], { easing: Easing.bezier(0.45, 0, 0.55, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` **3. Playful overshoot (control point y > 1)** — a little past the target then settles; use sparingly for emphasis. ```tsx const pop = interpolate(frame, [0, 30], [0, 1], { easing: Easing.bezier(0.34, 1.56, 0.64, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` ## Preset easings (`Easing.in` / `Easing.out` / named curves) Easing can be added to the `interpolate` function without a custom cubic: ```ts import { interpolate, Easing } from "remotion"; const value1 = interpolate(frame, [0, 100], [0, 1], { easing: Easing.inOut(Easing.cubic), extrapolateLeft: "clamp", extrapolateRight: "clamp", }); ``` The default easing is `Easing.linear`. Convexities: - `Easing.in` — starting slow and accelerating - `Easing.out` — starting fast and slowing down - `Easing.inOut` Named curves (from most linear to most curved): - `Easing.quad` - `Easing.cubic` (good default when you do not need a custom cubic) - `Easing.sin` - `Easing.exp` - `Easing.circle` ### Easing direction for enter/exit animations Use `Easing.out` for enter animations (starts fast, decelerates into place) and `Easing.in` for exit animations (starts slow, accelerates away). This feels natural because elements arrive with momentum and leave with gravity. When you need a specific curve from design, prefer a single `Easing.bezier(...)` instead of stacking presets. ## Composing interpolations When multiple properties share the same timing (e.g. a slide-in panel and a video shift), avoid duplicating the full interpolation for each property. Instead, create a single normalized progress value (0 to 1) and derive each property from it: ```tsx const slideIn = interpolate( frame, [slideInStart, slideInStart + slideInDuration], [0, 1], { easing: Easing.bezier(0.22, 1, 0.36, 1), extrapolateLeft: "clamp", extrapolateRight: "clamp", }, ); const slideOut = interpolate( frame, [slideOutStart, slideOutStart + slideOutDuration], [0, 1], { easing: Easing.in(Easing.cubic), extrapolateLeft: "clamp", extrapolateRight: "clamp" }, ); const progress = slideIn - slideOut; // Derive multiple properties from the same progress const overlayX = interpolate(progress, [0, 1], [100, 0]); const videoX = interpolate(progress, [0, 1], [0, -20]); const opacity = interpolate(progress, [0, 1], [0, 1]); ``` The key idea: separate **timing** (when and how fast) from **mapping** (what values to animate between).